Jump ShipJune 11th, 2008 by Leslie
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So, Guy Somberg, a programmer for Flagship Studios working on Hellgate: London posted a now-removed blog entry last month about the game’s epic fail. Its failure to keep its staff, that is. He completely overlooked what a terrible conglomeration of shitty code the darn thing is.
Please, cry more about the community who assaulted your team with their ridiculous demands.
Demands for a playable game.
Completely ignore the possibility that if the game didn’t have such a surprising amount of problems, the playerbase would actually be spreading some positive word-of-mouth about it.

Are you bored with your job? Perhaps you’re tired of taking orders from someone you hate? Or maybe you don’t even have a job at all? Regardless of your situation, if you want work, I have great news, dear reader! Our inbox has recently been inundated with requests for people to fill some out of the ordinary job positions.
Video games, aside from being my passion and the best way I can think of to spend my free time, are always packed with items, superpowers, plot devices, and vehicles that I wish I had.
I’ve said, quite a few times actually, that it’s not the characters themselves that make for compelling stories, but character relationships. This month’s 
