Borderlands: A ‘Sanctuary’ for Impatient Diablo FansNovember 3rd, 2009 by Monique
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It had been a while since I had felt like writing here, and then Borderlands came around. Hailed as Diablo 2 meets Fallout 3 and introduced as a success where Hellgate: London so blindly failed, Borderlands was last week’s big news release, and is by far the best game I’ve played in a while.
First off, let me do away with assumptions: Borderlands is really nothing more than a loot game. In fact, if you’ve played Diablo or Titan Quest, you know almost exactly what to expect from the genre. But what sets Borderlands radically apart from other such genre clones is that not only does it mimic Blizzard’s patented formula, it improves on it; your expectations are not only met, but raised substantially. Borderlands is more than just a game, it’s an experience, and it makes sure you;ll never look at these types of games the same way. Deviating from the mold, Gearbox developers intelligently chose to deviate from the medieval setting, throw in their own brand of humor, add a screen full of dynamic cell-shaded graphics, and finally a dash of seamless gameplay to create what is possibly 2009’s game of the year, bugs aside.




I’m obsessed with simulation. From crappy Flash games to $60 Wii titles, I’ll play all of them with a goofy smile on my face. I know that almost every video game itself is a type of simulation, like shooters or some RPG’s, but I’m talking about games devoted to simulating one task. They usually lack characters and plot since they’re so concentrated on the role they seek to emulate. Sometimes I ask myself, ‘Why do you enjoy subjecting yourself to such a chore of a game?’ And then I answer myself, ‘Good question. I don’t really know.’ ‘You’re a fucking moron. Play something real.’